Table of Contents
Allows you to easily modify the models of multiple vanilla Bloons
public abstract class ModVanillaBloons : BTD_Mod_Helper.Api.Towers.ModVanillaContent<BloonModel>
Inheritance System.Object ModContent ModVanillaContent BTD_Mod_Helper.Api.Towers.ModVanillaContent<Il2CppAssets.Scripts.Models.Bloons.BloonModel> ModVanillaBloons
The ids of the vanilla Bloon to change
public abstract System.Collections.Generic.IEnumerable<string> BloonIds { get; }
System.Collections.Generic.IEnumerable<System.String>
Whether this should match by BaseId instead of Id.
If true, RedCamo would be affected as well if your BloonIds was Red
public virtual bool MatchBaseId { get; }
Gets the BloonModels affected by this ModVanillaBloons
public override System.Collections.Generic.IEnumerable<BloonModel> GetAffected(GameModel gameModel);
gameModel
Il2CppAssets.Scripts.Models.GameModel
System.Collections.Generic.IEnumerable<Il2CppAssets.Scripts.Models.Bloons.BloonModel>