Table of Contents
Class for changing Vanilla content within the game
public abstract class ModVanillaContent : BTD_Mod_Helper.Api.ModContent
Inheritance System.Object ModContent ModVanillaContent
Derived
↳ ModVanillaContent<T>
Whether this should only modify the Towers In-Game, or also affect the default GameModel outside a game
public virtual bool AffectBaseGameModel { get; }
Change the description of it
public virtual string Description { get; }
Change the name of it
public virtual string DisplayName { get; }
The name that will be at the end of the ID for this ModContent, by default the class name
public sealed override string Name { get; }
Whether this should apply or not. Useful for ModSettings
public virtual bool ShouldApply { get; }
Gets the TowerModels that this will affect in the GameModel
public abstract System.Collections.Generic.IEnumerable<Model> GetAffectedModels(GameModel gameModel);
gameModel
Il2CppAssets.Scripts.Models.GameModel
System.Collections.Generic.IEnumerable<Il2CppAssets.Scripts.Models.Model>