BTD Mod Helper
A powerful and easy to use API for modding Bloons Tower Defense 6.
Instructions
Get BTD6 on Steam
Installing BTD Mod Helper
Creating Mods with BTD Mod Helper
Player Features
-
An In-Game Mod Browser for viewing/downloading/updating mods from GitHub
-
An In-Game Mods Menu with customizable Mod Settings alongside enabled/disabling/deleting etc
-
Re-enabling profile progress saving for specific single-player situations
Mod Creator Features
-
Many new API Classes for adding new BTD6 Content
ModTower
andModUpgrade
for adding custom TowersModHero
andModHeroLevel
for adding custom HeroesModParagonUpgrade
andModVanillaParagon
for adding custom ParagonsModDisplay
for customizing in game models for Towers and suchModBloon
for adding custom BloonsModRoundSet
andModGameMode
for custom round sets and game modesModGameMenu
for custom Menu Screens, along with a whole custom UI system- Many more
-
Hundreds of API extension methods
- Many helpful type-based
.GetBehavior<T>()
,.RemoveBehavior<T>()
, etc methods for working with behavior models - Easily accessible LINQ operations like
.Where()
,.Select()
,.FirstOrDefault()
etc for all Il2Cpp collection types - Easy conversion between normal and Il2Cpp collection types
- Extensions on types like
Game
andInGame
for common operations likeGetCash()
,GetHealth()
,GetGameModel()
etc
- Many helpful type-based
-
The BloonsTD6Mod class
- Easy common hooks like
OnMainMenu()
,OnTitleScreen()
,OnNewGameModel()
etc - Define Mod Settings like
ModSettingInt
,ModSettingHotKey
,ModSettingEnum
etc - Make your Harmony Patches not brick your whole mod if one of them fails after a game update
- Easy common hooks like
-
A dedicated BTD6 Mod Sources folder with standardized btd6.targets file
- Develop your mods with referential dependencies that would work on anyone else's machine
- Automatically copies your .dll to the Mods folder on build, even while the game is running
- Automatically includes your .png, .bundle etc files as embedded resources
- Create a new Mod from an empty template from In Game
-
Even more
- New strongly typed enum-like classes for base BTD6 types like
UpgradeType
,BloonType
,BloonTag
etc - API methods for handling Co Op
- All sprites in the game easily referencable from the
VanillaSprites
class - Classes for accessing the in-built Fonts and Animations used by BTD6
- Helper Unity components like
ScaleOverride
,MatchLocationPositions
,MatchScale
- New strongly typed enum-like classes for base BTD6 types like
Credits
BTD Mod Helper was originally created by @gurrenm3, and is now primarily developed by @doombubbles.
Others who have made notable suggestions/contributions include but are not limited to: Bowdown097, Mr Nuke, James, Timotheeee, and Silentstorm.
Contact
Mod Helper contributors are most active on the BTD6 Mods & Discussion Discord Server.
Discord names gurrenm4#2395 and doombubbles#1701