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BTD_Mod_Helper​.Api​.Towers​.ModSubTower_T_


BloonsTD6 Mod Helper

BTD_Mod_Helper.Api.Towers

ModSubTower Class

Helper class for making a subtower for a specific other ModTower

public abstract class ModSubTower<T> : BTD_Mod_Helper.Api.Towers.ModSubTower
    where T : BTD_Mod_Helper.Api.Towers.ModTower

Type parameters

T

Inheritance System.ObjectModContentNamedModContentModTowerModSubTower  ModSubTower

Properties

ModSubTower.Order Property

The order that this ModContent will be loaded/registered in by Mod Helper.
Useful for changing the ordering that it will appear in in-game relative to other content of this type in your mod,
or for making certain content load before others like may be necessary for sub-towers.
Default/0 will use arbitrary ordering.

protected override int Order { get; }

Property Value

System.Int32

ModSubTower.TowerSet Property

The family of Monkeys that your Tower should be put in.


For now, just use one of the default constants provided of PRIMARY, MILITARY, MAGIC, or SUPPORT.

public override TowerSet TowerSet { get; }

Property Value

Il2CppAssets.Scripts.Models.TowerSets.TowerSet

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