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BTD_Mod_Helper​.Api​.Towers​.ModSubTower


BloonsTD6 Mod Helper

BTD_Mod_Helper.Api.Towers

ModSubTower Class

Helper class for making a subtower

public abstract class ModSubTower : BTD_Mod_Helper.Api.Towers.ModTower

Inheritance System.ObjectModContentNamedModContentModTower  ModSubTower

Derived
ModSubTower<T>

Properties

ModSubTower.BottomPathUpgrades Property

The number of upgrades the tower has in it's 3rd / bottom path

public sealed override int BottomPathUpgrades { get; }

Property Value

System.Int32

ModSubTower.Cost Property

The in game cost of this tower (on Medium difficulty)

public override int Cost { get; }

Property Value

System.Int32

ModSubTower.DontAddToShop Property

Makes this Tower not actually add itself to the shop, useful for making subtowers

public sealed override bool DontAddToShop { get; }

Property Value

System.Boolean

ModSubTower.MiddlePathUpgrades Property

The number of upgrades the tower has in it's 2nd / middle path

public sealed override int MiddlePathUpgrades { get; }

Property Value

System.Int32

ModSubTower.Order Property

The order that this ModContent will be loaded/registered in by Mod Helper.
Useful for changing the ordering that it will appear in in-game relative to other content of this type in your mod,
or for making certain content load before others like may be necessary for sub-towers.
Default/0 will use arbitrary ordering.

protected override int Order { get; }

Property Value

System.Int32

ModSubTower.TopPathUpgrades Property

The number of upgrades the tower has in it's 1st / top path

public sealed override int TopPathUpgrades { get; }

Property Value

System.Int32

To learn how to download BTD Mod Helper and install mods, click here