Table of Contents
Helper class for making a subtower
public abstract class ModSubTower : BTD_Mod_Helper.Api.Towers.ModTower
Inheritance System.Object ModContent NamedModContent ModTower ModSubTower
Derived
↳ ModSubTower<T>
The number of upgrades the tower has in it's 3rd / bottom path
public sealed override int BottomPathUpgrades { get; }
The in game cost of this tower (on Medium difficulty)
public override int Cost { get; }
Makes this Tower not actually add itself to the shop, useful for making subtowers
public sealed override bool DontAddToShop { get; }
The number of upgrades the tower has in it's 2nd / middle path
public sealed override int MiddlePathUpgrades { get; }
The order that this ModContent will be loaded/registered in by Mod Helper.
Useful for changing the ordering that it will appear in in-game relative to other content of this type in your mod,
or for making certain content load before others like may be necessary for sub-towers.
Default/0 will use arbitrary ordering.
protected override int Order { get; }
The number of upgrades the tower has in it's 1st / top path
public sealed override int TopPathUpgrades { get; }