Table of Contents
A ModDisplay that will automatically apply to a ModBloon
public abstract class ModBloonDisplay : BTD_Mod_Helper.Api.Display.ModDisplay
Inheritance System.Object ModContent ModDisplay ModBloonDisplay
Derived
↳ ModBloonCustomDisplay
↳ ModBloonDisplay<T>
The ModBloon that this ModDisplay is used for
public abstract BTD_Mod_Helper.Api.Bloons.ModBloon Bloon { get; }
How damaged the Bloon is, higher numbers = use when more damaged
public virtual int Damage { get; }
The DisplayCategory to use for the DisplayModel
public override DisplayCategory DisplayCategory { get; }
Il2CppAssets.Scripts.Models.GenericBehaviors.DisplayCategory
Gets the display used by the given Bloon, optionally at a particular damage amount
protected static string GetBloonDisplay(string bloonId, int damagedAmount=0);
bloonId
System.String
damagedAmount
System.Int32