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BTD_Mod_Helper​.Api​.Display​.ModBloonCustomDisplay


BloonsTD6 Mod Helper

BTD_Mod_Helper.Api.Display

ModBloonCustomDisplay Class

A ModCustomDisplay that will automatically apply to a ModBloon

public abstract class ModBloonCustomDisplay : BTD_Mod_Helper.Api.Display.ModBloonDisplay

Inheritance System.ObjectModContentModDisplayModBloonDisplay  ModBloonCustomDisplay

Derived
ModBloonCustomDisplay<T>

Properties

ModBloonCustomDisplay.AssetBundleName Property

The name of the asset bundle file that the model is in, not including the .bundle extension

public abstract string AssetBundleName { get; }

Property Value

System.String

ModBloonCustomDisplay.BaseDisplay Property

On a ModCustomDisplay, this property does nothing

public sealed override string BaseDisplay { get; }

Property Value

System.String

ModBloonCustomDisplay.BaseDisplayReference Property

On a ModCustomDisplay, this property does nothing

public sealed override PrefabReference BaseDisplayReference { get; }

Property Value

Il2CppNinjaKiwi.Common.ResourceUtils.PrefabReference

ModBloonCustomDisplay.LoadAsync Property

Whether to try loading the asset from the bundle asynchronously.

public virtual bool LoadAsync { get; }

Property Value

System.Boolean

ModBloonCustomDisplay.MaterialName Property

The name of the material that should be applied to the tower from the asset bundle, if any

public virtual string MaterialName { get; }

Property Value

System.String

ModBloonCustomDisplay.PrefabName Property

The name of the prefab that the model has within the Asset Bundle

public abstract string PrefabName { get; }

Property Value

System.String

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