Table of Contents
Class to access the game's Main Menu UI
public static class MainMenuUI
Inheritance System.Object MainMenuUI
Gets the Monkeys Button if on the Main Menu, or null
public static Button GetAchievementsButton();
Gets the Canvas for the Main Menu
public static Canvas GetCanvas();
Gets the Monkeys Button if on the Main Menu, or null
public static Button GetCoopButton();
Gets the Monkeys Button if on the Main Menu, or null
public static Button GetExitButton();
Gets the Heroes Button if on the Main Menu, or null
public static Button GetHeroesButton();
Gets the Monkeys Button if on the Main Menu, or null
public static Button GetKnowledgeButton();
Gets the Monkeys Button if on the Main Menu, or null
public static Button GetMonkeysButton();
Gets the Play Button if on the Main Menu, or null
public static Button GetPlayButton();
Gets the Monkeys Button if on the Main Menu, or null
public static Button GetPowersButton();
Gets the Scene for the Main Menu
public static System.Nullable<Scene> GetScene();
System.Nullable<UnityEngine.SceneManagement.Scene>
Gets the Monkeys Button if on the Main Menu, or null
public static Button GetSettingsButton();
Gets the Monkeys Button if on the Main Menu, or null
public static Button GetStoreButton();
Gets the Monkeys Button if on the Main Menu, or null
public static Button GetTrophyStoreButton();
Gets the Monkeys Button if on the Main Menu, or null
public static NK_TextMeshProUGUI GetXpBarText();