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BTD_Mod_Helper​.Extensions​.SoundExt


BloonsTD6 Mod Helper

BTD_Mod_Helper.Extensions

SoundExt Class

Extensions for settings the various repeated sound arguments with one property

public static class SoundExt

Inheritance System.Object  SoundExt

Methods

SoundExt.get_sound(CreateSoundOnProjectileCreatedModel) Method

Combined getter/setter for all the sound fields

public static SoundModel get_sound(CreateSoundOnProjectileCreatedModel model);

Parameters

model Il2CppAssets.Scripts.Models.Towers.Weapons.Behaviors.CreateSoundOnProjectileCreatedModel

Returns

Il2CppAssets.Scripts.Models.Audio.SoundModel

SoundExt.get_sound(CreateSoundOnProjectileExhaustModel) Method

Combined getter/setter for all the sound fields

public static SoundModel get_sound(CreateSoundOnProjectileExhaustModel model);

Parameters

model Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors.CreateSoundOnProjectileExhaustModel

Returns

Il2CppAssets.Scripts.Models.Audio.SoundModel

SoundExt.get_sound(CreateSoundOnProjectileExpireModel) Method

Combined getter/setter for all the sound fields

public static SoundModel get_sound(CreateSoundOnProjectileExpireModel model);

Parameters

model Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors.CreateSoundOnProjectileExpireModel

Returns

Il2CppAssets.Scripts.Models.Audio.SoundModel

SoundExt.set_sound(CreateSoundOnProjectileCreatedModel, SoundModel) Method

Combined getter/setter for all the sound fields

public static void set_sound(CreateSoundOnProjectileCreatedModel model, SoundModel value);

Parameters

model Il2CppAssets.Scripts.Models.Towers.Weapons.Behaviors.CreateSoundOnProjectileCreatedModel

value Il2CppAssets.Scripts.Models.Audio.SoundModel

SoundExt.set_sound(CreateSoundOnProjectileExhaustModel, SoundModel) Method

Combined getter/setter for all the sound fields

public static void set_sound(CreateSoundOnProjectileExhaustModel model, SoundModel value);

Parameters

model Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors.CreateSoundOnProjectileExhaustModel

value Il2CppAssets.Scripts.Models.Audio.SoundModel

SoundExt.set_sound(CreateSoundOnProjectileExpireModel, SoundModel) Method

Combined getter/setter for all the sound fields

public static void set_sound(CreateSoundOnProjectileExpireModel model, SoundModel value);

Parameters

model Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors.CreateSoundOnProjectileExpireModel

value Il2CppAssets.Scripts.Models.Audio.SoundModel