Extensions for settings the various repeated sound arguments with one property
public static class SoundExt
Inheritance System.Object SoundExt
Combined getter/setter for all the sound fields
public static SoundModel get_sound(CreateSoundOnProjectileCreatedModel model);
model Il2CppAssets.Scripts.Models.Towers.Weapons.Behaviors.CreateSoundOnProjectileCreatedModel
Il2CppAssets.Scripts.Models.Audio.SoundModel
Combined getter/setter for all the sound fields
public static SoundModel get_sound(CreateSoundOnProjectileExhaustModel model);
model Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors.CreateSoundOnProjectileExhaustModel
Il2CppAssets.Scripts.Models.Audio.SoundModel
Combined getter/setter for all the sound fields
public static SoundModel get_sound(CreateSoundOnProjectileExpireModel model);
model Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors.CreateSoundOnProjectileExpireModel
Il2CppAssets.Scripts.Models.Audio.SoundModel
Combined getter/setter for all the sound fields
public static void set_sound(CreateSoundOnProjectileCreatedModel model, SoundModel value);
model Il2CppAssets.Scripts.Models.Towers.Weapons.Behaviors.CreateSoundOnProjectileCreatedModel
value Il2CppAssets.Scripts.Models.Audio.SoundModel
Combined getter/setter for all the sound fields
public static void set_sound(CreateSoundOnProjectileExhaustModel model, SoundModel value);
model Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors.CreateSoundOnProjectileExhaustModel
value Il2CppAssets.Scripts.Models.Audio.SoundModel
Combined getter/setter for all the sound fields
public static void set_sound(CreateSoundOnProjectileExpireModel model, SoundModel value);
model Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors.CreateSoundOnProjectileExpireModel