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BTD_Mod_Helper​.Extensions​.SimulationExt


BloonsTD6 Mod Helper

BTD_Mod_Helper.Extensions

SimulationExt Class

Extensions for Il2CppAssets.Scripts.Simulation.Simulation

public static class SimulationExt

Inheritance System.Object  SimulationExt

Methods

SimulationExt.SpawnEffect(this Simulation, EffectModel, Nullable, IRootBehavior) Method

Calls Il2CppAssets.Scripts.Simulation.Simulation.SpawnEffect(Il2CppNinjaKiwi.Common.ResourceUtils.PrefabReference,Il2CppAssets.Scripts.Simulation.SMath.Vector3,System.Single,System.Single,System.Single,Il2CppAssets.Scripts.Models.Effects.Fullscreen,Il2CppAssets.Scripts.Simulation.Objects.IRootBehavior,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean,System.Boolean,System.Int32,Il2CppAssets.Scripts.Models.GenericBehaviors.DisplayCategory) with the parameters from an Il2CppAssets.Scripts.Models.Effects.EffectModel

public static Entity SpawnEffect(this Simulation simulation, EffectModel effect, System.Nullable<Vector3> position=null, IRootBehavior root=null);

Parameters

simulation Il2CppAssets.Scripts.Simulation.Simulation

effect Il2CppAssets.Scripts.Models.Effects.EffectModel

position System.Nullable<Il2CppAssets.Scripts.Simulation.SMath.Vector3>

root Il2CppAssets.Scripts.Simulation.Objects.IRootBehavior

Returns

Il2CppAssets.Scripts.Simulation.Objects.Entity

SimulationExt.SpawnEffect(this Simulation, EffectModel, Nullable, RootBehavior) Method

Calls Il2CppAssets.Scripts.Simulation.Simulation.SpawnEffect(Il2CppNinjaKiwi.Common.ResourceUtils.PrefabReference,Il2CppAssets.Scripts.Simulation.SMath.Vector3,System.Single,System.Single,System.Single,Il2CppAssets.Scripts.Models.Effects.Fullscreen,Il2CppAssets.Scripts.Simulation.Objects.IRootBehavior,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean,System.Boolean,System.Int32,Il2CppAssets.Scripts.Models.GenericBehaviors.DisplayCategory) with the parameters from an Il2CppAssets.Scripts.Models.Effects.EffectModel

public static Entity SpawnEffect(this Simulation simulation, EffectModel effect, System.Nullable<Vector3> position=null, RootBehavior root=null);

Parameters

simulation Il2CppAssets.Scripts.Simulation.Simulation

effect Il2CppAssets.Scripts.Models.Effects.EffectModel

position System.Nullable<Il2CppAssets.Scripts.Simulation.SMath.Vector3>

root Il2CppAssets.Scripts.Simulation.Objects.RootBehavior

Returns

Il2CppAssets.Scripts.Simulation.Objects.Entity

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