Table of Contents
Expanded version of MelonMod to suit the needs of BTD Mod Helper
public abstract class BloonsMod :
BTD_Mod_Helper.Api.Data.IModSettings,
BTD_Mod_Helper.Api.IModContent
Inheritance MelonLoader.MelonMod BloonsMod
Derived
↳ BloonsTD6Mod
Implements IModSettings, IModContent
Audio clips for the embedded sounds in this mod
public System.Collections.Generic.Dictionary<string,AudioClip> AudioClips { get; set; }
System.Collections.Generic.Dictionary<System.String,UnityEngine.AudioClip>
Setting this to true will prevent your BloonsTD6Mod hooks from executing if the player could get flagged for using mods
at that time.
For example, using mods in public co-op
public virtual bool CheatMod { get; }
All ModContent in ths mod
public System.Collections.Generic.IReadOnlyList<BTD_Mod_Helper.Api.ModContent> Content { get; set; }
System.Collections.Generic.IReadOnlyList<ModContent>
The prefix used for the IDs of towers, upgrades, etc for this mod to prevent conflicts with other mods
public virtual string IDPrefix { get; }
The settings in this mod organized by name
public System.Collections.Generic.Dictionary<string,BTD_Mod_Helper.Api.ModOptions.ModSetting> ModSettings { get; }
System.Collections.Generic.Dictionary<System.String,ModSetting>
The path that this mod would most likely be at in the Mod Sources folder
public string ModSourcesPath { get; }
Signifies that the game shouldn't crash / the mod shouldn't stop loading if one of its patches fails
public virtual bool OptionalPatches { get; }
The embedded resources (textures) of this mod
public System.Collections.Generic.Dictionary<string,byte[]> Resources { get; set; }
System.Collections.Generic.Dictionary<System.String,System.Byte[]>
Manually adds new ModContent to the mod. Does not directly call BTD_Mod_Helper.Api.ModContent.Load or
BTD_Mod_Helper.Api.ModContent.Register, but the latter will still end up being called if this is added before the
Registration phase.
public void AddContent(BTD_Mod_Helper.Api.ModContent modContent);
modContent
ModContent
Manually adds multiple new ModContent to the mod. Does not directly call BTD_Mod_Helper.Api.ModContent.Load or
BTD_Mod_Helper.Api.ModContent.Register, but the latter will still end up being called if this is added before the
Registration phase.
public void AddContent(System.Collections.Generic.IEnumerable<BTD_Mod_Helper.Api.ModContent> modContents);
modContents
System.Collections.Generic.IEnumerable<ModContent>
Tries to apply all Harmony Patches defined within a type. Logs a warning and adds a load error if any fail.
public void ApplyHarmonyPatches(System.Type type);
type
System.Type
Allows you to define ways for other mods to interact with this mod. Other mods could do:
ModHelper.GetMod("YourModName")?.Call("YourOperationName", ...);
to execute functionality here.
public virtual object Call(string operation, params object[] parameters);
operation
System.String
A string for the name of the operation that another mods wants to call
parameters
System.Object[]
The parameters that another mod has provided
System.Object
A possible result of this call
Called when the settings for your mod are loaded
public virtual void OnLoadSettings(JObject settings);
settings
Newtonsoft.Json.Linq.JObject
The json representation of the settings that were just loaded
Called whenever the Mod Options Menu gets opened, after it finishes initializing
public virtual void OnModOptionsOpened();
Called when the settings for your mod are saved.
public virtual void OnSaveSettings(JObject settings);
settings
Newtonsoft.Json.Linq.JObject
The json representation of the settings about to be saved
Saves the current mod settings for this mod
public void SaveModSettings();