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BTD_Mod_Helper​.Api​.UI​.ImageSettings


BloonsTD6 Mod Helper

BTD_Mod_Helper.Api.UI

ImageSettings Class

Settings to use when automatically creating unity Textures and Sprites for an image

public class ImageSettings :
System.IEquatable<BTD_Mod_Helper.Api.UI.ImageSettings>

Inheritance System.Object  ImageSettings

Implements System.IEquatable<ImageSettings>

Fields

ImageSettings.Default Field

Default ImageSettings

public static readonly ImageSettings Default;

Field Value

ImageSettings

Properties

ImageSettings.Border Property

UnityEngine.Sprite.border

public Vector4 Border { get; set; }

Property Value

UnityEngine.Vector4

ImageSettings.Extrude Property

UnityEngine.Sprite.extrude

public uint Extrude { get; set; }

Property Value

System.UInt32

ImageSettings.FilterMode Property

UnityEngine.Texture.filterMode

public FilterMode FilterMode { get; set; }

Property Value

UnityEngine.FilterMode

ImageSettings.MeshType Property

UnityEngine.SpriteMeshType

public SpriteMeshType MeshType { get; set; }

Property Value

UnityEngine.SpriteMeshType

ImageSettings.MipMapBias Property

UnityEngine.Texture.mipMapBias

public float MipMapBias { get; set; }

Property Value

System.Single

ImageSettings.Pivot Property

UnityEngine.Sprite.pivot

public Vector2 Pivot { get; set; }

Property Value

UnityEngine.Vector2

ImageSettings.PixelsPerUnit Property

UnityEngine.Sprite.pixelsPerUnit

public float PixelsPerUnit { get; set; }

Property Value

System.Single