Table of Contents
Settings to use when automatically creating unity Textures and Sprites for an image
public class ImageSettings :
System.IEquatable<BTD_Mod_Helper.Api.UI.ImageSettings>
Inheritance System.Object ImageSettings
Implements System.IEquatable<ImageSettings>
Default ImageSettings
public static readonly ImageSettings Default;
public Vector4 Border { get; set; }
public uint Extrude { get; set; }
UnityEngine.Texture.filterMode
public FilterMode FilterMode { get; set; }
public SpriteMeshType MeshType { get; set; }
UnityEngine.Texture.mipMapBias
public float MipMapBias { get; set; }
public Vector2 Pivot { get; set; }
UnityEngine.Sprite.pixelsPerUnit
public float PixelsPerUnit { get; set; }