Table of Contents
Dummy ModTower that can be used to make a Paragon for a base tower.
public abstract class ModVanillaParagon : BTD_Mod_Helper.Api.Towers.ModTower
Inheritance System.Object ModContent NamedModContent ModTower ModVanillaParagon
No upgrades for the paragon
public sealed override int BottomPathUpgrades { get; }
Handled by upgrade cost
public sealed override int Cost { get; }
Controlled by the ModParagonUpgrade
public sealed override string Description { get; }
No paragons in shop
public sealed override bool DontAddToShop { get; }
Controlled by the ModParagonUpgrade
public sealed override string Icon { get; }
Controlled by the ModParagonUpgrade
public sealed override SpriteReference IconReference { get; }
Il2CppNinjaKiwi.Common.ResourceUtils.SpriteReference
No upgrades for the paragon
public sealed override int MiddlePathUpgrades { get; }
Name override
public sealed override string Name { get; }
Order doesn't apply here
protected sealed override int Order { get; }
Not using the custom tower paragon mode
public sealed override BTD_Mod_Helper.Api.Towers.ParagonMode ParagonMode { get; }
Controlled by the ModParagonUpgrade
public sealed override string Portrait { get; }
Controlled by the ModParagonUpgrade
public sealed override SpriteReference PortraitReference { get; }
Il2CppNinjaKiwi.Common.ResourceUtils.SpriteReference
No upgrades for the paragon
public sealed override int TopPathUpgrades { get; }
Same towerSet as base tower
public sealed override TowerSet TowerSet { get; }
Il2CppAssets.Scripts.Models.TowerSets.TowerSet
Tower index doesn't apply
public sealed override int GetTowerIndex(System.Collections.Generic.List<TowerDetailsModel> towerSet);
towerSet
System.Collections.Generic.List<Il2CppAssets.Scripts.Models.TowerSets.TowerDetailsModel>
Tower gets modified in the Paragon upgrade
public sealed override void ModifyBaseTowerModel(TowerModel towerModel);
towerModel
Il2CppAssets.Scripts.Models.Towers.TowerModel
Doesn't generate any of the tower on its own
public sealed override System.Collections.Generic.IEnumerable<int[]> TowerTiers();