Table of Contents
Defines a "fake" tower that will be added as an entry to the shop but instead of placing down as normal, will just show its
icon being placed with custom conditions and an action upon placement
public abstract class ModFakeTower<T> : BTD_Mod_Helper.Api.Towers.ModFakeTower
where T : BTD_Mod_Helper.Api.Towers.ModTowerSet
T
Inheritance System.Object ModContent NamedModContent ModTower ModFakeTower ModFakeTower
The ModTowerSet that this belongs to, if any
public sealed override BTD_Mod_Helper.Api.Towers.ModTowerSet ModTowerSet { get; }
The family of Monkeys that your Tower should be put in.
For now, just use one of the default constants provided of PRIMARY, MILITARY, MAGIC, or SUPPORT.
public sealed override TowerSet TowerSet { get; }