Table of Contents
A class that can be generated by your mod in order to statically load a big complex Model object in your mod, like
Ninja Kiwi does with the whole GameModel
public abstract class ModByteLoader<T> : BTD_Mod_Helper.Api.ModByteLoader
where T : Object
T
Inheritance System.Object ModContent ModByteLoader ModByteLoader
Perform additional memory clean up for the results
public void Dispose();
The NinjaKiwi generated method that loads the bytes
protected abstract T Load(byte[] bytes);
bytes
System.Byte[]
Gets the result of the loader. Waits for loading to finish if need be.
public T LoadResult();