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BTD_Mod_Helper​.Api​.Display​.ModTowerCustomDisplay


BloonsTD6 Mod Helper

BTD_Mod_Helper.Api.Display

ModTowerCustomDisplay Class

A ModCustomDisplay that will automatically apply to a ModTower for specific tiers

public abstract class ModTowerCustomDisplay : BTD_Mod_Helper.Api.Display.ModTowerDisplay

Inheritance System.ObjectModContentModDisplayModTowerDisplay  ModTowerCustomDisplay

Derived
ModTowerCustomDisplay<T>

Properties

ModTowerCustomDisplay.AssetBundleName Property

The name of the asset bundle file that the model is in, not including the .bundle extension

public abstract string AssetBundleName { get; }

Property Value

System.String

ModTowerCustomDisplay.BaseDisplay Property

On a ModCustomDisplay, this property does nothing

public sealed override string BaseDisplay { get; }

Property Value

System.String

ModTowerCustomDisplay.BaseDisplayReference Property

On a ModCustomDisplay, this property does nothing

public sealed override PrefabReference BaseDisplayReference { get; }

Property Value

Il2CppNinjaKiwi.Common.ResourceUtils.PrefabReference

ModTowerCustomDisplay.LoadAsync Property

Whether to try loading the asset from the bundle asynchronously.

public virtual bool LoadAsync { get; }

Property Value

System.Boolean

ModTowerCustomDisplay.MaterialName Property

The name of the material that should be applied to the tower from the asset bundle, if any

public virtual string MaterialName { get; }

Property Value

System.String

ModTowerCustomDisplay.PrefabName Property

The name of the prefab that the model has within the Asset Bundle

public abstract string PrefabName { get; }

Property Value

System.String

Methods

ModTowerCustomDisplay.ModifyDisplayNode(UnityDisplayNode) Method

Performs alterations to the unity display node when it is created

public override void ModifyDisplayNode(UnityDisplayNode node);

Parameters

node Il2CppAssets.Scripts.Unity.Display.UnityDisplayNode

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