Table of Contents
Mod Display specifically set up to be a 2d image
public abstract class ModDisplay2D : BTD_Mod_Helper.Api.Display.ModDisplay
Inheritance System.Object ModContent ModDisplay ModDisplay2D
The GUID of the display to copy this ModDisplay off of
public override string BaseDisplay { get; }
The file name (no .png) from your mod that you want to use as the 2d texture
protected abstract string TextureName { get; }
Applies this ModDisplay to a given TowerModel
public override void Apply(TowerModel towerModel);
towerModel
Il2CppAssets.Scripts.Models.Towers.TowerModel
Alters the UnityDisplayNode that was copied from the one used by BaseDisplay
public override void ModifyDisplayNode(UnityDisplayNode node);
node
Il2CppAssets.Scripts.Unity.Display.UnityDisplayNode
The prototype unity display node