Table of Contents
The custom version of a ModDisplay that loads in a model from a unity assetbundle
public abstract class ModCustomDisplay : BTD_Mod_Helper.Api.Display.ModDisplay
Inheritance System.Object ModContent ModDisplay ModCustomDisplay
The name of the asset bundle file that the model is in, not including the .bundle extension
public abstract string AssetBundleName { get; }
On a ModCustomDisplay, this property does nothing
public sealed override string BaseDisplay { get; }
Whether to try loading the asset from the bundle asynchronously.
public virtual bool LoadAsync { get; }
The name of the material that should be applied to the tower from the asset bundle, if any
public virtual string MaterialName { get; }
The name of the prefab that the model has within the Asset Bundle
public abstract string PrefabName { get; }
Performs alterations to the unity display node when it is created
public override void ModifyDisplayNode(UnityDisplayNode node);