Table of Contents
Class for dynamically overriding In-Game text in a way that's compatible with other mods
public abstract class ModTextOverride : BTD_Mod_Helper.Api.ModContent
Inheritance System.Object ModContent ModTextOverride
Derived
↳ ModMultiTextOverride
Whether this is active or not at the given moment (that the text is retrieved)
public abstract bool Active { get; }
The key within the localization text table that this replaces
public abstract string LocalizationKey { get; }
The text that will actually be returned if this is active
public abstract string TextValue { get; }